Chat Rooms   Forums   Event Calendar      Help/FAQ   
Welcome Guest ( Login | Register )
    Search    
Home » Dark Pines RPG » Glossary
Dark Pines RPGExpand / Collapse
Create Character
My Characters
Welcome to Dark Pines
Glossary
Races
Stats
Attributes
Skills
Paths
Spells
Actions
Level Experience Points
Weapons/Armor/Shields

   
GlossaryExpand / Collapse
Everything has a jargon, a short-hand lexicon, and roleplaying games are no expection. We've taken the liberty of explaining some of the more commonly used terms here.


D10: This is a dice term; when the instructions are to "roll a d10", it means roll a ten-sided die. In this case, it means use the random dice code to generate a number between 1 and 10 (done by typing in [dice]10[/dice]). A call for a "d20" means roll a twenty-sided die, etc. If the text says for you to roll a "2d10", that means roll a 10 sided die twice. A "3d5" means roll a 5 sided die 3 times.

Dice: In a pencil and paper roleplaying game, certain things like combat or the use of skills are determined by the roll of the dice. These dice could have 4, 6, 10, or even 20 sides to them. However, in Dark Pines there is a dice button you can click to simulate rolling a dice. It is effectively a random number generator; all you have to do is enter the number of sides that are supposed to be on the die. The code to use the dice function is:

     [dice]insert number of sides on the die here[/dice]

So, to roll a 10 sided die, you would type in [dice]10[/dice]

GM: Game Master. In pencil and paper roleplaying games, the Game Master was the person who ran all non-character persons, objects, and things. The Game Master would create the plots, run the storyline, and play as any character that other players would interact with. In Dark Pines, there are several Game Masters, who are volunteers that can do many things. They can settle disputes, modify character sheets, give out experience points, and more.

H.A.D.: Stands for Hit, Avoid, Deflect. Many roleplayers will be familiar with the old versions, which are Strike, Parry, and Dodge. Strike = Hit, Parry = Deflect, Dodge = Avoid.

IC: In Character. This means that whatever is being said/typed should be assumed to be said or done by the fictional character being played by a user.

OOC: Out Of Character. If a user has this beside their chat handle, that means that anything they say can be assumed to be spoken as the actual user, rather than the character they are portraying/playing as.

Roll Against: Whenever a situation calls for a "roll against" a stat, it generally means a player must roll on a 20 sided die (d20) and, for the outcome to be successful, the number must be equal to or lower than a particular stat. For example, the spell "Quake" creates a small, centralized earthquake. In order to see if a character is knocked off their feet, they must "roll against" their AG stat. Meaning, they must roll a d20, and hopefully roll equal to or lower than their AG stat. Ties of course go to the defender.

RTI: A chat room bit of short hand that stands for "real time interruption", meaning that the person chatting will be away from their computer for a while.

Stats: Each of the numbers rolled for a character represents a physical or mental aspect of his or her person. IQ is a stat (intelligence quotient), AG is a stat (agility), etc. Following are descriptions of all the character stats:
  • IQ (Intelligence Quotient) - How smart an individual is. More appropriately, this is related to book smarts. A smarter character will have more skills, whereas the less intelligent will not be as schooled.
  • WP (Will Power) - The classic mental constitution. How steadfast a person is to their ideas, beliefs, etc. Self control. Will Power effects one's resistance to mental attack; a high WP will make one highly resistant to mind control and mental trickery, whereas a low WP means the character is likely to be easily overwhelmed by an assault on their mind.
  • IN (Intuition) - Whereas IQ is book smarts, Intuition is street smarts. Taking good guesses. Gut feelings. Intuition directly influences magical aptitude in a character: high IN means more spells and a better chance of casting spells you do not know, whereas a low IN means fewer spells and less chance of casting unknown magics.
  • ST (Strength) - Raw physical power. Muscles. The ability to lift weight and inflict damage. Very strong characters will be rewarded with extra damage to their physical blows, while weak characters will deal less damage. A character can lift/throw up to 30 lbs for every point of strength.
  • DU (Durability) - How sturdy a character is, physically speaking. Whether you can take a licking and keep on ticking, or if you've got a glass jaw. A high DU will result in extra hit points as well as taking less damage. A low DU means that you will have fewer hit points, and you will take more damage whenever you are hurt.
  • AG (Agility) - Litheness. Reflexes, nimbleness. The ability to move quickly and with grace and control. A high AG is rewarded with a higher roll for Hit/Avoid/Deflect (more popularly known as Strike/Dodge/Parry). A low AG will result in a lower H.A.D.
  • SP (Speed) - How fast you can run. Your character's maximum speed is roughly equivalent to 1 meter per second for every point of speed.


    About Us | Contact Us | Link to Us! | Privacy Policy | Terms of Use & Rules | Pop-Up Free!
    © 2001 - 2008 The Pork Community Inc.
    Execution: 0.031. 2 queries. Compression Enabled.