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PathsExpand / Collapse
 
Path of
Speed

Path of
Strength

Path of
Weapons

Path of
Clusters
Level 1+2 SP, +1 H.A.D.+2 ST, +1 Dam. DealtCombat Related: Dual Weapons
+2 H.A.D.
+2 H.A.D.
+1 AG
Level 2+2 Initiative+1 Damage Dealt+2 Damage Dealt (with weapons)All physical attacks are twice as powerful
Level 3Instant InitiativeBreak Bonds (non magical)Proficiency with all weaponsCluster Combat (unarmed)
Level 4+1 SP+1 H.A.D.+1 H.A.D.+2 H.A.D.
Level 5+1 DU-2 Damage Received+2 Damage Dealt (with weapons)+1 AG
Level 6Second ChanceFeat of Strength
(up to 2x ST attribute for any non-damage related event. Does 2xST damage to self, can be used 1/24hrs)
Living WeaponPhysical attacks will always do maximum damage (no need to roll)
Level 7+1 H.A.D.+1 ST
+1 Damage Dealt
+1 H.A.D.+1 Damage Dealt
Level 8+2 SP+1 DU+2 Damage Dealt (with weapons)+1 AG
Level 9Feat of Speed
(up to 2x SP attribute for any single event. Used 1/24hrs)
Break Bonds (magical)
(2xST damage to self)
Weapons always do maximum damageCombat Prowess
(ignores any negative combat modifiers, +5 H.A.D., physical attacks do 2x damage)
Level 10+1 AG+2 ST+1 DU+1 DU
+1 AG

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